Small City: Zdiy̼jèiē̼ Gíhm

Zdiy̼jèiē̼ Gíhm

Zdiy̼jèiē̼ Gíhm
Example Tauran architecture.
StateTetburland
ProvenceEyj̼íhrriq Region
RegionMed Hăddæ Woods
Founded1818
Community LeaderLord Geddei
Area8 km2 (3 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4374 m (14350 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population2032
Population Density254 people per km2 (677 people per mi2)
Town AuraEnchantment
Naming
Native nameZdiy̼jèiē̼ Gíhm
PronunciationZdiy̼ /ʤɛj̼/
Direct Translation[morning] [jelly; jam]
Translation[Not Yet Translated]

Zdiy̼jèiē̼ Gíhm (Zdiy̼ /ʤɛj̼/ [morning] [jelly; jam]) is a subtropical Small City located in the Eyj̼íhrriq Region of the Tetburland.

The name Zdiy̼jèiē̼ Gíhm is derived from the Goblin language, as Zdiy̼jèiē̼ Gíhm was founded by Geddei, who was culturaly Tauran.

Climate

Zdiy̼jèiē̼ Gíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Zdiy̼jèiē̼ Gíhm receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of rain during the fall. Zdiy̼jèiē̼ Gíhm covers an area of nearly 8 km2 (3 mi2), and an average elevation of 4374 m (14350 ft) above sea level.

Overview

Zdiy̼jèiē̼ Gíhm was founded durring the early 19th century in late winter of the year 1818, by Geddei. The establishment of Zdiy̼jèiē̼ Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Zdiy̼jèiē̼ Gíhm was built using the conventions of Tauran durring the early 19th century. Naturaly, all settlmentss have their own look to them, and Zdiy̼jèiē̼ Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zdiy̼jèiē̼ Gíhm is is constructed arround a series of broad split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Zdiy̼jèiē̼ Gíhm seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Zdiy̼jèiē̼ Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zdiy̼jèiē̼ Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zdiy̼jèiē̼ Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zdiy̼jèiē̼ Gíhm's parks.

Zdiy̼jèiē̼ Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdiy̼jèiē̼ Gíhm.

Zdiy̼jèiē̼ Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zdiy̼jèiē̼ Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zdiy̼jèiē̼ Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zdiy̼jèiē̼ Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zdiy̼jèiē̼ Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zdiy̼jèiē̼ Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdiy̼jèiē̼ Gíhm's public wards, blessings, and other arcane systems.

Zdiy̼jèiē̼ Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Zdiy̼jèiē̼ Gíhm's grid is powered by a direct leyline tap.

Zdiy̼jèiē̼ Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zdiy̼jèiē̼ Gíhm's natural decorations nor waterways.

Zdiy̼jèiē̼ Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zdiy̼jèiē̼ Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zdiy̼jèiē̼ Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zdiy̼jèiē̼ Gíhm has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Zdiy̼jèiē̼ Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, spring is skipped in Zdiy̼jèiē̼ Gíhm.

The Church Grim near Zdiy̼jèiē̼ Gíhm are known to be quite timid.

Zdiy̼jèiē̼ Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Mysticism energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 6
  • Farm Laborer: 10
  • Hunters: 7
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 5
    • Farmland: 8209 m2
    • Cattle and Similar Creatures: 508
    • Poultry: 6096
    • Swine: 406
    • Sheep: 20
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 203

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 7
  • Carpenters: 5
  • Clothmakers: 5
  • Coach and Harness Makers: 2
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 15
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 7
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 6
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 5
  • Chicken Butchers: 4
  • Entrepreneurs: 2
  • Fine Clothiers: 5
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 9
  • Spice Merchants: 2
  • Wine-sellers: 4
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 12
  • Barbers: 9
  • Coachmen: 3
  • Cooks: 8
  • Doctors: 4
  • Gamekeepers: 3
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 5
  • Housekeepers: 5
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 7
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 8
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 4
  • Long Haul Couriers: 5
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 3
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 6
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 5
  • Engineers: 2
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 14
  • Monks, Monastic: 6
  • Monks, Civic: 6
  • Historian, Oral: 5
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 3
  • Scholars: 3
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 7

Cottage Industries

  • Brewers: 6
  • Comfort Services: 7
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 6
  • Needleworkers: 6
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 3
  • Seamsters: 11
  • Spinners: 5
  • Tinker: 2
  • Weaver: 4

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 1
  • Musicians: 6
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 7
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 4
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 4

684 of Zdiy̼jèiē̼ Gíhm's population work within a Foundational Occupation.

1206 of Zdiy̼jèiē̼ Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 142 (7%) are noncontributers.

Points of Interest

Zdiy̼jèiē̼ Gíhm is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a great windstorm struck Zdiy̼jèiē̼ Gíhm. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Zdiy̼jèiē̼ Gíhm, which lost 276 people, 325, and 90 livestock in the disaster.. History remembers the strom as The Storm of Agony.

History